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@ -0,0 +1,322 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using Spectre.Console;
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namespace SpectreConsoleStudy.Shared
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{
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public static class UseStatus
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{
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public static void Run(Menu menu)
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{
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AnsiConsole.Status()
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.Spinner(Spinner.Known.BouncingBar)
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.Start("状态栏变化中...", ctx =>
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{
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ctx.Spinner(Spinner.Known.BouncingBar);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Aesthetic));
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ctx.Spinner(Spinner.Known.Arc);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Arc));
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ctx.Spinner(Spinner.Known.Arrow);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Arrow));
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ctx.Spinner(Spinner.Known.Arrow2);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Arrow2));
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ctx.Spinner(Spinner.Known.Arrow3);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Arrow3));
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ctx.Spinner(Spinner.Known.Balloon);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Balloon));
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ctx.Spinner(Spinner.Known.Balloon2);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Balloon2));
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ctx.Spinner(Spinner.Known.BetaWave);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.BetaWave));
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ctx.Spinner(Spinner.Known.Bounce);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Bounce));
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ctx.Spinner(Spinner.Known.BouncingBall);
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Thread.Sleep(3000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.BouncingBall));
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ctx.Spinner(Spinner.Known.BouncingBar);
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Thread.Sleep(3000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.BouncingBar));
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ctx.Spinner(Spinner.Known.BoxBounce);
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Thread.Sleep(3000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.BoxBounce));
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ctx.Spinner(Spinner.Known.BoxBounce2);
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Thread.Sleep(3000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.BoxBounce2));
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ctx.Spinner(Spinner.Known.Dots8Bit);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots8Bit));
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ctx.Spinner(Spinner.Known.Christmas);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Christmas));
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ctx.Spinner(Spinner.Known.Circle);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Circle));
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ctx.Spinner(Spinner.Known.CircleHalves);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.CircleHalves));
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ctx.Spinner(Spinner.Known.CircleQuarters);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.CircleQuarters));
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ctx.Spinner(Spinner.Known.Clock);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Clock));
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ctx.Spinner(Spinner.Known.Default);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Default));
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ctx.Spinner(Spinner.Known.Dots);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots));
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ctx.Spinner(Spinner.Known.Dots2);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots2));
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ctx.Spinner(Spinner.Known.Dots3);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots3));
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ctx.Spinner(Spinner.Known.Dots4);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots4));
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ctx.Spinner(Spinner.Known.Dots5);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots5));
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ctx.Spinner(Spinner.Known.Dots6);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots6));
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ctx.Spinner(Spinner.Known.Dots7);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots7));
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ctx.Spinner(Spinner.Known.Dots8);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots8));
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ctx.Spinner(Spinner.Known.Dots9);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots9));
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ctx.Spinner(Spinner.Known.Dots10);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots10));
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ctx.Spinner(Spinner.Known.Dots11);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots11));
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ctx.Spinner(Spinner.Known.Dots12);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots12));
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ctx.Spinner(Spinner.Known.Dots8Bit);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots8Bit));
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ctx.Spinner(Spinner.Known.Dqpb);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dqpb));
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ctx.Spinner(Spinner.Known.Earth);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Earth));
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ctx.Spinner(Spinner.Known.Flip);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Flip));
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ctx.Spinner(Spinner.Known.Grenade);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Grenade));
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ctx.Spinner(Spinner.Known.GrowHorizontal);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.GrowHorizontal));
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ctx.Spinner(Spinner.Known.GrowVertical);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.GrowVertical));
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ctx.Spinner(Spinner.Known.Hamburger);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Hamburger));
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Thread.Sleep(2000);
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ctx.Spinner(Spinner.Known.Hearts);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Hearts));
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ctx.Spinner(Spinner.Known.Layer);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Layer));
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ctx.Spinner(Spinner.Known.Line);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Line));
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ctx.Spinner(Spinner.Known.Line2);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Line2));
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ctx.Spinner(Spinner.Known.Material);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Material));
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ctx.Spinner(Spinner.Known.Monkey);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Monkey));
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ctx.Spinner(Spinner.Known.Moon);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Moon));
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ctx.Spinner(Spinner.Known.Noise);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Noise));
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ctx.Spinner(Spinner.Known.Pipe);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Pipe));
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ctx.Spinner(Spinner.Known.Point);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Dots8Bit));
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ctx.Spinner(Spinner.Known.Pong);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Pong));
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ctx.Spinner(Spinner.Known.Runner);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Runner));
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ctx.Spinner(Spinner.Known.Shark);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Shark));
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ctx.Spinner(Spinner.Known.SimpleDots);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.SimpleDots));
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ctx.Spinner(Spinner.Known.SimpleDotsScrolling);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.SimpleDotsScrolling));
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ctx.Spinner(Spinner.Known.Smiley);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Smiley));
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ctx.Spinner(Spinner.Known.SquareCorners);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.SquareCorners));
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ctx.Spinner(Spinner.Known.Squish);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Squish));
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ctx.Spinner(Spinner.Known.Star);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Star));
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ctx.Spinner(Spinner.Known.Star2);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Star2));
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ctx.Spinner(Spinner.Known.Toggle);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle));
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ctx.Spinner(Spinner.Known.Toggle2);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle2));
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ctx.Spinner(Spinner.Known.Toggle3);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle4));
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ctx.Spinner(Spinner.Known.Toggle5);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle5));
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ctx.Spinner(Spinner.Known.Toggle6);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle6));
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ctx.Spinner(Spinner.Known.Toggle7);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle7));
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ctx.Spinner(Spinner.Known.Toggle8);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle8));
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ctx.Spinner(Spinner.Known.Toggle9);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle9));
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ctx.Spinner(Spinner.Known.Toggle10);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle10));
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ctx.Spinner(Spinner.Known.Toggle11);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle11));
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ctx.Spinner(Spinner.Known.Toggle12);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle12));
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ctx.Spinner(Spinner.Known.Toggle13);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Toggle13));
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ctx.Spinner(Spinner.Known.Triangle);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Triangle));
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ctx.Spinner(Spinner.Known.Weather);
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Thread.Sleep(2000);
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AnsiConsole.MarkupLine(nameof(Spinner.Known.Weather));
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ctx.Spinner(Spinner.Known.Weather);
|
|
|
|
|
Thread.Sleep(2000);
|
|
|
|
|
AnsiConsole.MarkupLine(nameof(Spinner.Known.Weather));
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|